Stealing Rules from Other RPGs | Art of the Game

What if the best rules for your tabletop RPG… aren’t in your game at all?
Spread the love

What if the best rules for your tabletop RPG… aren’t in your game at all? In this episode of Art of the Game, we talk about one of the most underused tools for Game Masters: stealing rules from other RPG systems. From hero points and inspiration mechanics to luck systems, flanking tweaks, and more, we explore how borrowing the right mechanics can make your game more engaging and fun.

🎬 Watch now
📺 Subscribe for more episodes
✨ Support us on Patreon for exclusive content!

Marx is the author of the non-fiction book Television on the Wild Wild Web, co-host of the podcast GenreTainment, co-host of DC Action Hour on YouTube, and creator of web series/films. He has been a panelist at various conventions, including San Diego Comic-Con, Boston Comic Con, Gen Con, and Dragon Con. As a professor, he teaches script analysis & film production. Click over to MarxPyle.com to learn more about him.
One Comment
  • Dominic Walsh
    3 June 2026 at 8:58 pm -

    There needs to be something like the DND players’ handbook but for real life IMO.