
May 11, 2026
What if the best rules for your tabletop RPG… aren’t in your game at all? In this episode of Art of the Game, we talk about one of the most underused tools for Game Masters: stealing rules from other RPG systems. From hero points and inspiration mechanics to luck systems, flanking tweaks, and more, we explore how borrowing the right mechanics can make your game more engaging and fun.
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There needs to be something like the DND players’ handbook but for real life IMO.