Marx Pyle
Marx is the author of the non-fiction book Television on the Wild Wild Web, co-host of the podcast GenreTainment, co-host of DC Action Hour on YouTube, and creator of web series/films. He has been a panelist at various conventions, including San Diego Comic-Con, Boston Comic Con, Gen Con, and Dragon Con. As a professor, he teaches script analysis & film production. Click over to MarxPyle.com to learn more about him.- Games & Merch
You’re SUPPOSED to Change Your RPG Modules | Art of the Game
Have you ever looked at an RPG adventure and thought, “This would work better if I changed…”? Good. In this episode of Art of the Game, we’re talking about why Game Masters shouldn’t be afraid to... - Games & Merch
Should D&D Combat Have a 3 Round Limit? | Art of the Game
How long should an RPG combat encounter actually last? Three rounds? Five? Ten? Until somebody finally remembers what their spell does? In this episode of Art of the Game, we react to a video by Questing... - Games & Merch
How to Start a Campaign Players Will NEVER Forget | Art of the Game
Every Game Master has asked this question: “How do I start a campaign that players actually want to keep playing?” In this episode of Art of the Game, one of the GMs walks us through the... - Games & Merch
Publishing an Indie TTRPG: What Nobody Tells You | Art of the Game
Whether you’re dreaming about publishing your first tabletop role-playing game or you’re already deep into the process, there’s a lot more involved than simply writing the rules. In this episode of Art of the Game, we... - Games & Merch
What RPGs Are People ACTUALLY Playing in 2026 | Art of the Game
In this follow-up episode of Art of the Game, we continue breaking down tabletop role-playing game (TTRPG) popularity data, including rankings discussed by Dungeons and Dyslexia, and discuss what it means for the future of the... - Games & Merch
RPG Creativity: What GMs Do When They Run Out of Ideas? | Art of the Game
Ever sit down to prep a game and realize you have absolutely no ideas? You’re not alone. In this episode of Art of the Game, we explore practical ways tabletop roleplaying games can help spark creativity... - Games & Merch
Kids, Creativity, and Critical Hits in Tabletop RPGs | Art of the Game
Can kids play tabletop RPGs? Should they? In this episode of Art of the Game, we dive into our experiences introducing younger players to tabletop roleplaying games. From Dungeons & Dragons and Marvel Multiverse to Monster... - Games & Merch
Is D&D Becoming Too Digital? | Art of the Game
Is D&D becoming too dependent on digital tools? In this episode of Art of the Game, we react to Dungeons & Discourse’s video about the growing push toward digital-first tabletop gaming and discuss what that could... - Games & Merch
Are These Really the Best RPGs? Reacting to a Massive Community Poll | Art of the Game
What are the most popular tabletop RPGs right now? In this episode of Art of the Game, we react to Bob World Builder’s community poll ranking the favorite TTRPGs of thousands of players and discuss what... - Games & Merch
Are Game Master Styles Useless? | Art of the Game
Do “GM styles” actually help you become a better Game Master… or hold you back? In this episode of Art of the Game, we react to Matt Colville’s take on GM styles and dig into a... - Games & Merch
How Table Culture Shapes Your TTRPG Campaign | Art of the Game
Why do players fall back on the same tactics over and over in tabletop RPGs? This time on Art of the Game, we explore how GM tone, table culture, and encounter design shape player behavior in... - Games & Merch
9 Types of TTRPG Stories Every GM Should Know | Art of the Game
Are you overcomplicating your TTRPG adventures? In this episode of Art of the Game, we discuss a simple but powerful framework for building tabletop RPG stories—without getting lost in complicated plot structures. Instead of relying on...
