
Should a Game Master be completely fair… or is bias actually part of running a great tabletop RPG? In this episode of Art of the Game, we chat about one of the most overlooked aspects of tabletop role-playing games: GM bias. Every GM wants their players to succeed, experience epic moments, and stay invested in the story. But where’s the line between guiding the story and manipulating outcomes? From subtle storytelling techniques to hard lessons learned at the table, this episode looks at how bias shapes every RPG session—whether we realize it or not. If you’ve ever wondered whether you’re being too harsh, too lenient, or just trying to tell a great story, this discussion is for you.
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This article reminded me of this meme that says something like “you have to make your players think they triumphed on their own without letting them know you let them win.” 😉