
May 19, 2026
Are your dungeons feeling too boring… like your players only have one path forward? In this episode of Art of the Game, we react to a dungeon design video from Dungeon Masterpiece and break down how to create better dungeons for tabletop RPGs. By borrowing ideas from video games, classic design principles, and real table experience, we explore how to build dungeons that feel open, engaging, and full of meaningful choices—without overwhelming your players. So how do you avoid railroading while still giving your dungeon structure? Let’s find out!
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I remember the old HeroQuest board (I’m that old lol) and how you could create all different kinds of dungeons on it depending on how each adventure’s game map laid them out.