Art of the Game – How to Master the Retcon in RPG Storytelling

Spread the love How do you fix story contradictions without breaking immersion? In this episode of Art of the Game, the Game Masters discuss the art of retroactive continuity...
Spread the love

How do you fix story contradictions without breaking immersion? In this episode of Art of the Game, the Game Masters discuss the art of retroactive continuity (retcon) in tabletop RPGs. They explore how stories naturally emerge from player choices, why rigid planning can backfire, and how thoughtful retcons can enhance—not derail—your campaign. Whether you’re running Dungeons & Dragons, Call of Cthulhu, Daggerheart, or any other TTRPG, you’ll get practical advice on letting the story evolve organically and maintaining flexibility as a GM.

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Marx is the author of the non-fiction book Television on the Wild Wild Web, co-host of the podcast GenreTainment, co-host of DC Action Hour on YouTube, and creator of web series/films. He has been a panelist at various conventions, including San Diego Comic-Con, Boston Comic Con, Gen Con, and Dragon Con. As a professor, he teaches script analysis & film production. Click over to MarxPyle.com to learn more about him.
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