In Review: Star Trek: Strange New Worlds (S4 – EP6) Off-Hour

At Last, Some Proper Star Trek
Off-Hour
Spread the love

Synopsis: In “Off-Hour,” the Enterprise falls into a slipstream that pushes the ship towards a catastrophic warp threshold. Can the crew escape before they’re all turned into salamanders?

 

The Story

Just as Pike and his bridge crew are about to go off duty, a malfunction sucks the Enterprise into a slipstream wormhole that carries the ship towards the upper limits of warp travel. This will likely kill everyone aboard—or, if Voyager is anything to go by, turn them all into salamanders. In reality, sushi would probably be closer to the mark—although perhaps “slushy sushi” would be more accurate.

Either way, the ship’s power systems go on the fritz, testing Scotty’s abilities to their absolute limits. Making matters worse, Chief Medical Officer Dr M’Benga is literally being crushed by a magnetic table in the medical lab. Christine Chapel does everything she can to save him, despite the fact that most people would have already written off his condition as a lost cause.

In the ship’s recreation area, the crew must gather on one side of the room, where the gravity is light enough for them to survive. The effects of the slipstream have made gravity so intense in other parts of the ship that it is almost impossible for people to move. In order to correct the problem, Una risks her life by braving the heavier gravity to press a reset button, suffering a compound fracture to her leg in the process.

Dr Boyce, who is aboard with a view to replacing M’Benga, orders Nurse Chapel to abandon him in sickbay and help triage the injured. Chapel feigns a communications malfunction and remains with M’Benga, believing she may have found a way to save his life. Her solution involves an exotic type of neutrino that can repair cells at the molecular level but could also be used to refuel the Enterprise. M’Benga, who remains conscious, dismisses the theory as pseudoscience at best. Chapel nevertheless pushes ahead and attempts to explain the science to Captain Pike. He doesn’t understand it, but Scotty—listening from a Jefferies tube—does, and the crew decides to take a leap of faith.

However, gathering data on this exotic neutrino requires someone to spacewalk outside the ship, protected from the friction by a warp bubble. Spock takes on the task and manages to collect the necessary information, but something goes wrong, forcing Pike to jettison the section of the ship where Spock is located. La’An manages to rescue him, but the storage device containing the data is damaged and the information seemingly lost.

Spock solves this problem by mind-melding with La’An, allowing her to pass the information on to Scotty so he can prepare the Bussard ramscoops and save the ship. Meanwhile, in sickbay, Chapel just about manages to save M’Benga by freezing him and using the exotic neutrinos to stitch him back together.

The Acting

We get some really strong performances in this episode as the Enterprise crew is thrown into a state of emergency in which every decision becomes a matter of life and death. Jess Bush is brilliant as Nurse Chapel, who battles against both time and extreme cold to save M’Benga’s life, even though she knows his condition is likely a lost cause. Equally good is Babs Olusanmokun as M’Benga, who knows pretty much everything that Chapel isn’t telling him. Chapel is so desperate to save his life that she turns to the research he conducted while trying to save his daughter, which provides her with a potential solution.

Also great in this episode is Martin Quinn as Scotty, who suffers a crisis of confidence as every problem he fixes seems to create another. He shares some lovely scenes with Carol Kane as Pelia, who tells him to listen to the ship. This begins to establish Scotty’s bond with the Enterprise, which we see play out throughout the original-series era, while also laying the foundations for his reputation as a legendary miracle worker.

Overall

“Off-Hour” is a huge improvement over last week’s horrendous travesty and is probably the first proper Star Trek episode we have had this season. However, it is obvious that the writers are still relying heavily on big swings into other genres. This disaster story riffs on the series 24, with a ticking clock indicating that events are playing out in real time. Frankly, the episode would have worked perfectly well without it.

The science is admittedly a little shaky when it comes to freezing a human to death and then reviving them, but we can overlook that because the solution used to save the ship, its crew and M’Benga is entirely speculative. The acting is superb throughout, although I feel the story is somewhat cheapened by allowing M’Benga to survive. The episode might have been much stronger had the crew faced a genuinely difficult choice between saving M’Benga and saving the Enterprise. Added to which, M’Benga had already been talking about leaving anyway.

For me, it is Scotty’s journey throughout this story that truly makes it feel like a Star Trek episode. Seeing him up a Jefferies tube is a lovely callback to the original series, while the moment in which he places his hand against the ship’s wall to feel the power coursing through her beautifully evokes everything we know about Scotty from the original series and beyond.

The sequence in which Spock uses magnetised gloves and boots to crawl along the ship’s exterior and gather information about the neutrinos is also genuinely exciting. Let’s hope this episode marks a turning point and that we can now get more proper Star Trek and fewer of the big swings into other genres that the writers have been making all season.

And if this episode is eventually released on Blu-ray, I suggest including two versions: one with the ticking clock and one without it. The episode stands up perfectly well on its own without the bloody clock.

9.7
Star Trek: Strange New Worlds (S4 - EP6) Off-Hour
  • Story
    9.3
  • Acting
    10
  • CGI & Stunts
    9.8
  • Incidental Music
    9.8

Ian Cullen is the founder of scifipulse.net and has been a fan of science fiction and fantasy from birth. In the past few years he has written for 'Star Trek' Magazine as well as interviewed numerous comics writers, television producers and actors for the SFP-NOW podcast at: www.scifipulseradio.com When he is not writing for scifipulse.net Ian enjoys playing his guitar, studying music, watching movies and reading his comics. Ian is both the founder and owner of scifipulse.net You can contact ian at: ian@scifipulse.net
No Comment