In Review: Sinestro #23

A quick ending to this series, but an adequate one.

The cover: Looking like a Russian propaganda poster, Sinestro happily throws a bevy of yellow power rings at the reader as members of the Sinestro Corps stand at attention. Excellent layout and design by Martin Coccolo. The lettering really adds to the image. The colors are by Jason Wright and they are absolutely electric, with the orange and yellow of the sun behind the title character outstanding, and those reds cementing its propaganda origins. A Wow cover, to be sure. Overall grade: A+

The story: New Korugar does everything it can to destroy the people that have settled it: “drastic temperature shifts, deadly dust storms, a lack of natural resources…an unstable reactor at the planet’s core kept in check now only through the mercurial power of the fear entity Parallax.” Soranik Natu doesn’t know if she can lead the Sinestro Corps, handed to her by her ailing father. As she ponders her position, the Red Lanterns are making their way to New Korugar in vengeance for Sinestro sending assassins to kill them. They are stopped by a squad of the Sinestro Corps, led by Soranik. She tells them to turn around; she wasn’t responsible for the attempt on their lives, so they should forget it. Bleez refuses to do so and Soranik responds with a grin. “That smirk –” begins recent Red Lantern convert Dez Trevius, “She really is Sinestro’s daughter!” And the battle begins. Cullen Bunn has his story open with an exciting action piece that is resolved very smartly, justifying the daughter replacing the father. After this, the story turns to the title character who is willing to gamble everything on his dream. Can this villain become the ultimate god to his people? is the question of this book. Can Sinestro accomplish what he’s sought? The final two pages show that there is more to come for this character, and his world, even though this is this series’ finale. What that is won’t be known until DC’s Rebirth has occurred. This issue addresses what’s concerned this villain for over a year and ends in adequate fashion. Nothing outstanding, but adequate. The final page might disappoint some due to it being a cliffhanger of sorts. Overall grade: C+

The art: Three, count ’em, three artists on this book! Martin Coccolo, Oscar Bazaldua, and Scot Eaton, with inks by Coccolo and Wayne Faucher. The change in artists is obvious to catch, but their styles look close enough to each other without being too jarring. Pages are not given as who is responsible for what (C’mon, Editor Mike Cotton, help a fan out!), but there are several stand out images. The double-paged splash of 6 and 7 is terrific stuff. Lantern books have become famous for having armies of ring slingers duking it out with energy and bodies going everywhere and these two pages do not disappoint. The first panel on Page 8 is a great introduction to Sinestro, with the visual perfectly matching the text. The character introduced on 11 is outstanding. I don’t recall seeing this character before, and he (it?) looks great; one of the joys of buying a Lantern book is to see the bizarre aliens and this character certainly falls into that category. The major action sequence that closes out this page is fine, but is fairly predictable looking. I don’t know how any artist could have illustrated this differently, but it just didn’t have the power that the text was building. Page 18 is better, though that final panel of Soranik looks very manga-ish. Decent visuals. Overall grade: B

The colors: Here is where the book really shines. Blond does an excellent job on every page of this issue. Due to both groups of Lanterns fighting it out, he employs several different shades of yellow and crimson to provide depth to the art as the characters battle. The colors make Pages 6 and 7 explode. Using the colors of both teams for the credits on the page makes them stunning. Dialogue balloons are also given different colors to lead readers as to who is speaking or narrating the text. Page 15 has some pretty slick lighting effects, since the action that’s transpiring limits what Blond can do, but he makes the sequence sing. 16 – 18 have some lush colors, which are needed, and that big blue sky is just flat out gorgeous, especially when contrasted with the yellow that surrounds the Sinestro Corps members. Overall grade: A

The letters: Scene setting, dialogue and narration (the same font), a character’s speech on 5, credits, story title, yells, some robotic dialogue, sounds, a transmission, and the ending tease all come courtesy of Dave Sharpe. The opening credits are beautiful, instilling a definite science fiction flavor into the book, and the yells bellow beyond the borders of the page. Overall grade: A

The final line: A quick ending to this series, but an adequate one. More could have been done, but Rebirth has ended this title. It was good to see a villain get his own run in the DC Universe, as short as it was, but the future holds a return to Sinestro and his Corps soon enough. Overall grade: B

To find out more about Sinestro go to

Patrick Hayes was a contributor to the Comic Buyer's Guide for several years with "It's Bound to Happen!" and he's reviewed comics for TrekWeb and TrekCore. He's taught 8th graders English for 20 years and has taught high school English for five years and counting. He reads everything as often as he can, when not grading papers or looking up Star Trek, Star Wars, or Indiana Jones items online.
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