Publishing an Indie TTRPG: What Nobody Tells You | Art of the Game

We discuss what it takes to publish an indie TTRPG.
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Whether you’re dreaming about publishing your first tabletop role-playing game or you’re already deep into the process, there’s a lot more involved than simply writing the rules. In this episode of Art of the Game, we discuss what it takes to publish an indie TTRPG. We talk about page layout, artwork, software, printing, crowdfunding, licensing, and more lessons learned along the way.

Have you published an RPG, launched a crowdfunding campaign, or are you working on your first game? Share your experiences, questions, or advice in the comments.

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Marx is the author of the non-fiction book Television on the Wild Wild Web, co-host of the podcast GenreTainment, co-host of DC Action Hour on YouTube, and creator of web series/films. He has been a panelist at various conventions, including San Diego Comic-Con, Boston Comic Con, Gen Con, and Dragon Con. As a professor, he teaches script analysis & film production. Click over to MarxPyle.com to learn more about him.
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