Synopsis: HEADLONG INTO THE VOID! In the science-fantasy universe of the bestselling Starfinder roleplaying game, five down-on-their-luck mercenaries race across uncharted space on a desperate mission to avert a devastating war over faster-than-light technology. In this chapter, our heroes limp through the Drift, discovering strange new settlements and denizens as they navigate the treacherous dimension. Will they find friends or foes?
Having found themselves stranded in the drift in the last issue Captain Navasi and her crew must figure out a way to make repairs and get their drift engine back up and running. However, it doesn’t help too much that the crew is bickering with Obo disagreeing with Navasi’s tendency to let their enemies live. Added to that Quig the ships rat like engineer is getting a little bit envious about their new Spectre buddie Rute’bahja fixing his engines.
As they eventually reach their destination. The crew and Rute’bahja are horrified to learn that Angel has taken over the planet and is looking to create a war between the two main tribes that live there. The victor wins drift technology.
Sequentially the panels work and the story is thick and fast with a lot of very fast witty dialogue.
I have never played the tabletop game that this story and its characters are based on. I can’t really comment as to how true it is the the worlds within the game or the different character classes. But the mere fact that Quig gets resurrected by the ship’s healer is definitely worth the roll of a D20.
I look forward to seeing what happens in the next issue.