Synopsis: This month in Star Trek: Resurgence. The chase is on! With the Talarians hot on their tail, the Resolute crew has set course for Federation space in a desperate race against time. But with the dilithium refining process keeping the Resolute at impulse power, Solano is faced with two options: spend time reinstalling the old dilithium matrix or finish the refining process and use Dr. Brahms’ new experimental matrix.
With Commander Sutherland having gone behind his back in the last issue. The Resolute has been given an opportunity to run from the Talarians, but they can only run for so long. Added to this Captain Solono is far from happy with his first officer’s actions, especially given that it has forced them into a situation where they have to choose between using Brahms new Warp Technology or the older standard Federation technology in order to escape their Talarian pursuers. With very little time and a First Officer whom he can no longer trust. Solano is faced with a very difficult choice.
Josh Hood continues to produce some truly solid art throughout. I loved the panels where we see Brahms running around the Resolutes Engine Room to try and troubleshoot problems with her new Warp technology. I also loved the way in which the artist showed that the ship had been hit by Talarian phaser fire by showing us how the various different bridge crew is posed awkwardly after the ship takes the hit.
This story continues to intrigue and build my excitement for the forthcoming Star Trek: Resurgence game, which comes out in April. The character of Captain Solano is fairly cool and feels like a proper Starfleet Captain. Based on what have read in these comics. He is looking like an interesting character to follow. I also continue to enjoy how the Talariance has been used and the way in which the writers have been able to revisit the character of Jono.
Overall. This has been a really solid Star Trek story and I look forward to reading the conclusion and how it will be used in the forthcoming game.