Synopsis: This month in ‘The Witch Queens’. Having reached a secluded village and discovering the shrine of Josef the Golem, Lady Baltimore and her allies must find a way to fight the vast army of Hexenkorps witches surrounding them, but the greatest danger lurks in their very midst.
Picking up from where last month left off. Rigo has convinced Lady Baltimore that they need to awaken Josef the Golem in order to have any hope of defeating the Hexenkorps. Of course, the Wyrders are against the idea of moving The Golem because he has protected them from evil witches for years. However, after much deliberation, Lady Baltimore goes along with Rigo’s plan. But it soon proves to be a mistake as The Hexencorps along with the Nazi army invades the Wyrder’s village. Additionally, Rigo finally reveals his true colours.
Meanwhile, back at Lady Baltimore’s estate. Uncle Einer does his bit and manages to contain the Witch Queen from escaping, but not without a fight.
Bridgit Connell’s artwork continues to work brilliantly in tandem with some nice colorwork from Michelle Madsen. The Sequence of panels where Rigo and Lady Baltimore are discussing the plan to use the golem has a really nice panel in which we see a bird peacefully eating some seeds off of the shoulder of the Golem. It’s a really nice image and works brilliantly in the context of the debate that Lady Baltimore and Rigo are having with the Wyrdings.
I also enjoyed the panels, which helped tell the story of Einer the Warlock.
Lady Baltimore: The Witch Queens continues to be a monthly event for me. I love pulp storytelling and also enjoy anything to do with the occult within any given fictional narrative. The plot twist involving Rigo and his betrayal is brilliantly executed as was the backstory for Einer the Warlock. With the Hexencorps pretty much invading most of Europe. We get left with a brilliant cliffhanger for this penultimate issue of what has been one of the most fun comic books of this year.