In Review: Green Lantern: Lost Army #2

The heroes are learning the rules, but will it help them get home? Highly entertaining in every way.

The covers: John, Arisia, Kilowog, and Two-Six look to are about to go into combat with a lot of Red Lanterns, though this group bears spears that use the red energy, rather than rings. Jesus Saiz’s Main cover does a nice job on this, doing both the linework and the coloring, with the shine coming off the red warriors sharp and the green highlights on the lanterns snazzy. I always like covers that show all the characters engaged with the book’s villain/villains and this is right in my wheelhouse. Arisia looks pumped up and ready to do battle with any taker in the Variant cover by Ben Oliver. I like Arisia and am always happy to see a cover focus on her, though I wish she would have been a little closer to the reader. Still, this looks good. Overall grades: Main A and Variant A-

The story: John Stewart is on patrol with his unit in the Middle East. The six men come upon an abandoned village. The occupants left all their belongings and ran, unwanting to be seen by the Americans or the men shooting them. One soldier remarks, “They just want us gone…so they can go home again.” This prompts John to say, “Home. Can’t blame them for that. I guess that’s all any of us want…isn’t it?” The scene then transitions to somewhere in space where the lost group of Green Lanterns stare at a red pyramid radiating with power. Guy Gardner can feel the energy calling to him and his red ring (since he wears both green and red), while Krona states that the lanterns can fuel their rings on the device. Arisia concludes, “This kind of structure…a power battery…you wouldn’t think it would be abandoned like this.” John agrees, and thinks it’s a trap just as several spear bearing aliens appear, producing crystalline constructs from the red tips of their spears. This new setting and new characters/antagonists gives a lot for writer Cullen Bunn to work with, allowing him to chart new rules in this corner of the universe. There are some nice revelations on Pages 5, 12, and 14. There’s a nice construct made by a lantern on Page 10 that fits that character’s personality to a T. Krona is also discussed by two lanterns, with his future self continuing to create concern among the team. There’s a surprise appearance on the final page of a character who was eminently important in a recent Lantern saga. This character’s addition to the book puts a whole new spin on this series. It’s going to get really interesting now! Overall grade: A

The art: The art and colors are done by Jesus Saiz who does a super job. The opening pages in the desert could be a modern day war story, they look that good. The scenes in space are just as impressive, with the first panel on Page 3 establishing the team and the pyramid before them; it looks like something out of a Hellraiser movie. While on this page, one should take a close look at the coloring on the characters, especially John at the bottom — this is amazing work! I like the design of the red lanterns of this issue; haven’t seen anything like them before and they’re a welcome addition to the canon. These lanterns must bring a certain difficulty to their constructs, as they have to be so geometrical, and if Saiz were to slouch on one the entire reality of the issue would fall apart, but he’s consistent on their creations and their threat is strong. Page 6 shows these creations surrounding a lantern and it’s draw very effectively, leaving the one aspect of the unfortunate ring slinger showing until the last moment, much as it would be in a film. The somber faces of the two lanterns on Page 16 are excellent as they show readers how strongly they feel during their silent conversation. Page 17 is a series of panels showing the lanterns as they speed through space and it’s exactly how they should be drawn — they look like gods flying. I love how Arisia’s hair and Two-Six’s tentacles toss about as they fly, and the latter’s look in the third panel promises of trouble to come. This book looks great. Overall grade: A

The letters: Dialogue, character identification, yells, screams, power ring speak, story’s title, and credits are by Dave Sharpe. There are some pretty awesome utterances in this issue (Pages 5, 7, 8, and 9), and they make the voices of the characters much stronger and oh-so much cooler. Overall grade: A

The final line: The heroes are learning the rules, but will it help them get home? Highly entertaining in every way. Overall grade: A

Patrick Hayes was a contributor to the Comic Buyer's Guide for several years with "It's Bound to Happen!" and he's reviewed comics for TrekWeb and TrekCore. He's taught 8th graders English for 20 years and has taught high school English for five years and counting. He reads everything as often as he can, when not grading papers or looking up Star Trek, Star Wars, or Indiana Jones items online.
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