In Review: Elite Dangerous (PS4)

For those not educated about Elite Dangerous. It is a space trading and flight simulator game in which you chart your own course.

Review: Since it was released in December of 2014 I have been wondering if Elite Dangerous would eventually make it onto the consoles and last week. The game hit PS4 and I was on the case.

For those not educated about Elite Dangerous. It is a space trading and flight simulator game in which you chart your own course. You start out with 1000 credits and a sidewinder ship with a small cargo bay and some weaponry and set out on an adventure of your own choosing.

Once more the game has been developed by David Braben who created the original version and the 1994 Frontier Elite game, which sadly I never got to spend much time on.

As one of those old enough to remember playing the original Elite game from 1984. This had some pretty big boots to fill, and fill them it has. To the point of overflow.

Elite Dangerous takes everything that was good from the 1984 original and improves it.

The game takes place in a world where there are over 4 billion star systems. Its a huge world with tons of possibilities. You can even visit Earth if you like and explore our own solar system or you can go much further.

The game allows for you to take on various roles. I chose that of space trader because it is the safest option. But you can become a smuggler, bounty hunter, pirate or an explorer. Its entirely up to you.

The game has a bit of learning curve when it comes to learning how to dock with space stations and the like, but the PS4 game has some great training missions and videos for you to use before going into the main game.

Various styles of play are available from Solo Play and Open play.  The best option to start with is Solo play so you can get used to the controls and go about your business in relative peace.

I’ve been playing this on and off for most of the weekend and I am as hooked on this version as I was on the original 1984 version of the game.

What makes it so much better is the fact that you have open play and various different communities who enjoy the game that can support and advise you.

After just a few days play. I have been through countless tutorial videos and web links talking about trading, bounty hunting and various other things to do with the game.

This game is seriously addictive and is likely to burn hours of your time.

No Instructions

The only issue I have had with the game is the fact that the PS4 version did not come with any instructions. You literally have to learn the various different controls as you go. But you can customise them to a point once you know what you are doing.

All that said. I was still a bit disappointed that the game did not have a user manual for the console, but once I figured things out I soon got over it.

Game Play

Once you learn the controls. The game play is very open and quiet intuitive and addictive. I’m sort of on the trading path with it right now and have brought my first ship.

You can customise your ships load out to what best suits your style of play. For example if you are worried about running out of fuel. You can equip yourself with a ramscoop, which you can use to gather fuel from a nearby star. If you are not confident when it comes to docking. You can get a docking computer. But best of all is the fact that you can upgrade your cargo hold or your hyperdrive and weapons systems.

So there are endless possibilities.


Although they are not the best I have seen. The graphics on the game are fantastic. I love the designs and the attention to detail on the various space stations and ships that you’ll encounter along the way.


Over all. Elite Dangerous lives up to its name. It is dangerously addictive and offers up endless opportunities to the gamer that is prepared to invest the time and effort in building their reputation. The team at Frontier should be very proud of what they’ve achieved here.


Elite Dangerous
  • Game Play
  • Graphics
  • Sound Effects
  • Controls

Ian Cullen is the founder of and has been a fan of science fiction and fantasy from birth. In the past few years he has written for 'Star Trek' Magazine as well as interviewed numerous comics writers, television producers and actors for the SFP-NOW podcast at: When he is not writing for Ian enjoys playing his guitar, studying music, watching movies and reading his comics. Ian is both the founder and owner of You can contact ian at:
3 Comments on this post.
  • Darrels
    8 July 2017 at 8:58 pm -

    Some feedback: there are 400 billion stars (100 billion star systems) in the Milky Way Galaxy and it’s called a “fuel scoop” (not ramscoop). It’s called Frame shift drive (not hyperdrive)

    • Ian Cullen
      8 July 2017 at 10:51 pm -

      Thanks for the feedback. Admittedly. The 400 Billion Stars on my part was a type. Hyperspace or hyper drive as I put it was more in reference to what the frame shift drive does. The review was literally based after just a couple of hours of game play. Since writing it have escaped an interdiction, destroyed a few pirate ships and travelled a few 100 light years.

      • Darrels
        9 July 2017 at 10:34 am -

        Alright. I like your review and I think it would look better if you added more information. Such as describe more about the various aspects of the game.