
Synopsis: Years after the battle of Venarium, a weary Conan returns to his homeland to seek rest and solitude. However, a mysterious scout rides in to warn the Cimmerians of an imminent threat on the march from the Pictish wilderness. Will Conan and his new ally be able to hold off this new horde of invaders?
The Story
Having passed through a town and seen his people had been turned to the undead in the last issue. Conan and Brissa find their way to a cave where they find the source of what it is that has been turning Picts and Cimarians into the walking dead. As the two warriors go deeper they find themselves following a couple of cloaked figures. Soon Conan and his friend find a few prisoners who have not been turned into undead warriors yet and a plan is hatched to break them out.
The Artwork
Walt Simonson continues to impress with the artwork. I loved the sequence of panels where Conan and Brissa were following the cultist, which eventually leads them to find some prisoners from Conan’s tribe who have survived. The colorwork in this book is particularly good when Conan and his friends are in darker areas as it allows the artist and colorist to play with shadows and create a really chilling atmosphere. This makes you truly feel like you are following Conan through the cave.
Overall
A really satisfying third issue that moves the story forward and introduces Thulsa Doom to the story when we see the Cultist priest perform the ceremony that converts old and infirm mortals into living dead warriors for their cause. The final page of the book sees our hero or anti-hero diving deep into some very murky waters as he risks life and limb to see off the cultists and save more people from living death.
I can’t wait to see where all of this goes in the next issue.

- Covers9.2
- Story9.3
- Artwork9.7
- Lettering9.4
- Colours9.7