In Review: Robyn Hood: The Hunt #6

An enjoyable and satisfying conclusion to this series.

The covers: A lucky seven covers to collect for the final issue of this miniseries. The A cover is by Ediano Silva and Ceci de la Cruz. Robyn stands in a crumbling jail as she nocks an arrow to deliver justice to an unseen foe. This is a terrific illustration of Robyn and the colors sell the decrepit setting. This was the cover I purchased. Netho Diaz and Sanju Nivangune create an exciting B cover as the monstrous axe wielding jailer raises his arm to bring death down upon the heroine. I like how his glowing eye creates a streak of orange in the illustration and that the colors lighten to orange to showcase Robyn, who looks incredibly tiny against this menace. A good cover, but not enough Robyn for me. Robyn has gone native in the C cover from Cris Delara. Were it not for her eye and bow, this cover would appear to feature Sheena, Queen of the Jungle. Robyn is beautiful in this cover and the setting around her is fantastic. This is the cheesecake cover for this issue. The final regular cover is the D by Antonio Bifulco and Nivangune. This picks up where last issue ended: Robyn surrounded by several villains in a pit. Robyn looks great and the villains look good. I can’t identify the villain to her left, who looks as though he’s trying to help her. Still, this is a decent cover. The first Variant is the Staff Exclusive (limited to 25) by Sabine Rich. I couldn’t find an image of it anywhere online. There’s also a VIP Exclusive (limited to 100) by Rich and a Webstore Only Exclusive (limited to 150) by Keith Garvey. Sadly, I couldn’t find images of them online either. Overall grades: A A, B C+, C A+, and D B-

The story: Robyn is about to take on several of her major foes in the beginning of this story by Joe Brusha and written by Latoya Morgan. Naturally the villains are cocky, since there are a lot of them and only one of her. That proves to be bad judgement on their part. After grabbing her bow and arrows, much like the beginning of the Hunger Games, Robyn takes out a foe quickly on Page 2 and then seemingly dispatches with another on 3. This villain does not go quietly into that good night and Robyn unleashes another arrow to make sure this foe stays down. I was expecting a continuing stream of familiar foes for Robyn to face in this issue, taking each one down a page at a time, but that’s not what happens. I was very pleased that Brusha and Morgan have Robyn do the unexpected on Page 5. What she does catches the attention of all the criminals watching in the pit, as well as two other characters that are high above the action. When a big gun enters on 8 to kill Robyn things change dramatically on 9 and the story goes in a completely unexpected direction. This was a terrific surprise. Also surprising is a protagonist having a neat bit of vengeance on 11. Another fun moment comes when a prisoner is about to kill someone, but is stopped on 13. This showed Robyn to have incredible eyesight and watching everyone in the chaos. Page 15 is a cheer worthy page for what’s about to begin and is shown, from a distance, on 16. The tease in the final panel on Page 21 is great and is wonderfully revealed in the fourth panel on 22. The ending for this series is well done. Overall grade: A

The art: Daniel Mainé is this issue’s artist and he ends this series in fine fashion. The book opens with a big action sequence as Robyn battles some of her recent foes. The first page uses four horizontal panels to focus the reader’s eyes on particular elements in each panel; for example, seeing her bow and arrows, the joy at getting her tools, the nocking of an arrow, and the firing of the weapon. With a turn of the page Mainé creates two panels that are slanted, the first to emphasize the path of the arrow and the second to show the fall of the antagonist. Very slick. When a different foe comes forward to fight, tiny panels are used to focus the reader on specific elements, which is the loss of her arrows in this case. Robyn is understandably angry in these opening pages, but when her tactics change on Page 5 her expression changes as well, such as in the final panel on the page. The next page has her ire directed to some off panel villains who are shown on 7: a smooth change in setting for the reader to follow. The enemy’s weapon on 8 receives an unnecessary computer blur in the bottom panel to show the speed at which it’s thrown, but the visual would have been better had it not been used. The full-paged splash of 9 needs to be pulled back slightly from the reader so that the action that’s occurring can be better seen by the reader; as it stands, one would think the item has been grabbed by another. The final panel on 10 has some excellent use of broken glass which is beautiful. 15 is another full-paged splash, but there’s no errors in the art of this one, which contains several characters. The fourth panel on 22 is a terrific tease that all is not well for Robyn’s future, which is reinforced by the final action on 23. A well drawn issue. Overall grade: A-

The colors: The colors of this issue by Leonardo Paciarotti reinforce the story’s tone and assists the reader in where to look in a panel. Robyn’s red lips and her blonde hair have her stand apart from the black and grey villains. Her lip color is the same as that on a foe and foreshadows a similarity before a reveal on 10. The control room where two allies are watching the battle is bathed in an electronic green to show the technology in place at this prison. When the alarm sounds all the panels turn crimson, increasing the tension for the characters and the reader. Coloring is absolutely key to the reveal on 22, which highlights something for the reader that Robyn misses. Throughout the book there are several spotlights that have a lens flare about them. This is okay, but did become a bit annoying as the book progressed. Thankfully, it didn’t happen too often. Outside of this one nit, Paciarotti does an excellent job. Overall grade: A

The letters: Taylor Esposito of Ghost Glyph Studios creates narration, villains’ unique dialogue fonts, normal dialogue, screams, yells, sounds, telescreen transmissions, scene settings, and the final two words of the series. Esposito does everything an outstanding letterer should do: use different fonts for the dialogue and narration, create specialized fonts for the inhuman characters (visually separating them from the human characters), and making the sounds spectacular. I also need to draw attention to the scene settings which are slightly tilted, which speedily transport the reader to the next locale. Esposito is definitely at the top of his game. Overall grade: A+

The final line: An enjoyable and satisfying conclusion to this series which goes in an unexpected, but welcome, direction. I look forward to seeing all involved with this title move on to other Zenescope series. Overall grade: A-

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Patrick Hayes was a contributor to the Comic Buyer's Guide for several years with "It's Bound to Happen!" and he's reviewed comics for TrekWeb and TrekCore. He's taught 8th graders English for 20 years and has taught high school English for five years and counting. He reads everything as often as he can, when not grading papers or looking up Star Trek, Star Wars, or Indiana Jones items online.
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