The cover: Artist Miguel Sepulveda and colorist Rain Beredo have crafted a terrific cover with Guy Gardner and John Stewart seconds before things get serious. A super close-up of Guy has this series’ lead gritting his teeth and powering up his ring, in a spectacular Red Lantern logo, with John’s right fist, powered up with an equally spectacular Green Lantern logo, going right into Gardner’s head. Everything on this cover is working wonderfully. Overall grade: A+
The story: The second part of Atrocities, “Old Battles,” opens in a bar at the Formgalt Trading Post in Sector 1818 with Guy getting hammered. John shows up, buys the next round, and pulls up a seat. Guy then asks for the GL’s help and Charles Soule’s story moves to Ysmault where the blood lake has been poisoned by Atrocitus and Rankorr rendered mad. New RL Judge cannot do anything to help the human, much to Bleez’s dismay. Meanwhile, onboard the RLs’ ship, Zox and Skallox are having a conversation until the latter notices something on a star map. Part of this issue’s focus is Guy and John’s current states: both are at low points and need to move on. The problem is only one of the realizes this. The other focus comes from a supporting member of the cast who witnesses something major. I enjoyed the third panel of Page 3, the discovery on 12, the eight individuals on 13, and the final page was a perfect endpoint and tease for next month. Highly readable issue. Overall grade: A
The art: I am really enjoying the visuals by Alessandro Vitti. Every part of this book looks magnificent. I love aliens in comics, and the bar has a few folk that would give Tatooine’s cantina a run for it’s money; I especially like the bartender. Guy looks fantastic as he’s pouting in his seat and Page 3 is a perfect example of how comics can create the effect of motion; the tentacles are great. Nice close-up on 7’s fourth panel foreshadowing what’s to come. The second panel on Page 10 is great, but the fifth and second panels made that character look like a mouth breather or a fan of Gene Simmons. Page 12 has a great setting displayed and 13 a fantastic reveal, though I’m not a fan of the speaker’s new clothes. Those have to go, quickly. The pose of one character on Page 15 is great and had me quickly thinking, ‘This character is not going to survive this storyline.’ Page 20’s splash is epic and raised me up as “it” happened. Beautiful work from Vitti. Overall grade: A
The colors: Matching the art are the perfect colors created by Gabe Eltaeb. I like that the bar is dark and dank, creating the perfect tone of a dive, yet it’s still bright enough to see everything that’s going on in the background. I really like the second panel of the first page that uses color to make Guy stand out in this setting. The teal on the tentacles throughout this location are great. The Red Lanterns on Ysmault’s exteriors really are prominent against that world’s sickly yellows. I’m also happy to see that certain dialogue balloons are colored to make them jump off the page, as are all the sound effects. Eltaeb is batting one thousand. Overall grade: A+
The letters: There are a lot of varied fonts on this book making it a visually enjoyable book to read. Dave Sharpe can be thanked for scene settings, dialogue, title and credits, sounds, Rankorr sounds, a computer voice, screams, yells, and Dex-starr speech. It’s a pleasure to read the words when then look this good. Overall grade: A+
The final line: Another can’t miss issue that ends with a lot of trouble about to appear for the Green Lanterns. Overall grade: A
Patrick Hayes was a contributor to the Comic Buyer’s Guide for several years with “It’s Bound to Happen!”, he reviewed comics for TrekWeb, and he currently reviews Trek comics at TrekCore. He’s taught 8th graders English for 20 years and has taught high school English for two years and counting. He reads everything as often as he can, when not grading papers or looking up Star Trek, Star Wars, or Indiana Jones items online.