Comic Review: Torchwood: World Without End #2

So far, I don’t feel as connected to this iteration of Torchwood as I do to the Big Finish audios. I hope that changes.

Synopsis: Far away from Cardiff and the Hub, Captain Jack and Gwen dive deep to unravel the secrets of an ancient, extinct civilisation, whose colossal megaweapons are being primed to affect the Earth. Caught between human agencies, infiltrating aliens, a unknowing public and an uncertain future, can a Torchwood stripped of its resources and staff still save the day?!

Review: Torchwood: World Without End #2 continued exposition and set up. One set of enemies was defeated. paving the way for another. Literally buried secrets were uncovered. Structurally, the story was a bit tedious actually, elevated only by the character beats. I hope #3 is stronger.

The art by Antonio Fuso and Pasquale Qualano was wonderful as usual. However, my favorite panels on page 20 didn’t involve action or characters, but vistas. “In a galaxy too close for comfort…” Fuso, Qualano, and colorist Marco Lusko tried very hard to give the Hubble Telescope a run for its money.

So far, I don’t feel as connected to this iteration of Torchwood as I do to the Big Finish audios. I hope that changes.

Writers: Carole E. Barrowman and John Barrowman

Artists: Antonio Fuso and Pasquale Qualano

Colors: Marco Lusko

Letterers: Richard Starkings and Comicraft’s Jimmy Betancourt

9.3
Torchwood: World Without End #2
  • Art
  • Too much set up.
  • Story
    8
  • Art
    10
  • Lettering
    10

Raissa Devereux became a life-long genre fan at the age of four when she first saw The Wizard of Oz at a screening at Arizona State University. Years later, she graduated from A.S.U. as an English major, History minor, Whovian, and Trekkie. Now a Florida transplant, she loves the opportunity Sci-Fi Pulse has given her to further explore space travel, time travel, masked heroes, gothic castles, and good yarns.

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