Comic Review: Arrow: Dark Archer #3

Structurally, this was a solid transition chapter, and they’ve peaked my curiosity. I wish this was a weekly series.

Synopsis

With his attackers in pursuit, Malcolm retreats into a deep, long-forgotten cave where he encounters an ancient evil!

Review

As with issue #2, readers are given the good and the questionable. On the one hand, this chapter gave us a wonderful ancient carving that served as both guide and trap. Moreover, the pencils, inks, and colors used in the entire cave system sequence were beautiful.

I had two story issues, though. First, issue #1 established a very specific identity, referenced in show canon, for one of the antagonists. However, during their first face-to-face, Malcolm gave this person a different name. I don’t like retcons or continuity glitches, but it’s obvious the Barrowmans are giving us one of the two. My second issue is purely subjective. The antagonists used fire to goad a bat colony in the cave system into attacking Merlyn and Company. Narratively, the bats are then blamed for what happened. I hope the bats are given the same consideration the llama got in subsequent issues or there’s a real double standard.

Structurally, this was a solid transition chapter, and they’ve peaked my curiosity. I wish this was a weekly series.

Written by

Carole E. Barrowman

John Barrowman

Pencils by

Daniel Sampere

Inks by

Juan Albarran

Colors by

Kyle Ritter

9.5
Arrow: Dark Archer #3
  • Art
  • There's either a continuity glitch or a retcon coming.
  • Story
    8.5
  • Art
    10
  • Lettering
    10

Raissa Devereux became a life-long genre fan at the age of four when she first saw The Wizard of Oz at a screening at Arizona State University. Years later, she graduated from A.S.U. as an English major, History minor, Whovian, and Trekkie. Now a Florida transplant, she loves the opportunity Sci-Fi Pulse has given her to further explore space travel, time travel, masked heroes, gothic castles, and good yarns.

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